Glossary entry (derived from question below)
German term or phrase:
Echtzeitstrategiespiel
English translation:
real-time strategy game
German term
Echtzeitstrategiespiel
This is from a newspaper quote reviewing the video game. So far I have real time strategy game. Is this acceptable? Can anyone advise me on this?
4 +5 | real-time strategy game | Alessandro Zocchi |
4 +1 | real-time strategy game | Oliver Walter |
3 +1 | real-time strategy game | Julia Lipeles |
Jun 15, 2007 15:45: Steffen Walter changed "Field" from "Other" to "Tech/Engineering"
Jun 20, 2007 06:37: Alessandro Zocchi changed "Edited KOG entry" from "<a href="/profile/653028">Courtney Sliwinski's</a> old entry - "Echtzeitstrategiespiel"" to ""real-time strategy game""
Non-PRO (2): Stephen Sadie, vic voskuil
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Proposed translations
real-time strategy game
See link below
Good luck und ein schoenes Wochenende
Ale
This is what I though too... Thanks for the link. I will keep this question open for comments! |
agree |
Frank Thomas
0 min
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Thanx!
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neutral |
Oliver Walter
: Answering KudoZ questions is a real-time strategy game!
2 mins
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I agree in toto
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agree |
Nicole Schnell
8 mins
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Danke sehr!
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agree |
Languageman
14 mins
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Thanx!
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agree |
Tim Jenkins
3 hrs
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Thanx!
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agree |
Steffen Walter
4 hrs
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danke!
|
real-time strategy game
http://en.wikipedia.org/wiki/Real-time_strategy
http://compactiongames.about.com/od/realtimestrategy/Real_Time_Strategy_Computer_Games.htm
real-time strategy game
Check out Wikipedai's definition:
Real-time strategy (often abbreviated as RTS) is a genre of computer wargames which take place in real-time, where resource gathering, base building, technology development and direct control over individual units ("harvest, build, destroy") are key components[1], which distinguishes it from related strategy wargame genres, such as turn-based strategy and real-time tactics.
Real-time strategy titles do not involve "turns" like turn-based strategy video or board games (such as chess). Rather, game time progresses in "real time". It is continuous rather than turn-by-turn and all players may interact with the game environment at any time. This is in many cases a very distinct form of play, as mere seconds of distraction could give the enemy an advantage (contrasting to turn-based where the opponent cannot counter until the player is done). While the word "strategy" originally referred to high-level war planning of armies, campaigns, and entire wars (including logistical concerns such as economy and unit production), in real-time strategy games it is possible to give orders to individual units or persons. So, for some more recent games it might be more appropriate to call the gameplay "tactics" or "strategy/tactics hybrid".
Discussion